As a game developer, you’re probably always looking for ways to show your game to more people. A small fraction of those eyeballs convert to sales. If Steam is distributing any of your games you’re likely familiar with Steam’s Marketing & Visibility page, accessible after logging into Steamworks and clicking on one of your games. […]
Filed under: Marketing, Retrobooster | Comment (0)
Retrobooster now has a proper trailer for its impending release on Steam. It will be available to buy there on Friday, July 11.
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To illustrate the creation of a game, I made this video of Retrobooster’s development process. Enjoy. There are a couple versions of the game that have been lost along the way, and I wish I could have included them. In particular, version 0.0.1 was even more bare-bones than version 0.0.5. It was before I had […]
Filed under: Game Design, Retrobooster | Comments (4)
Upon releasing Retrobooster, the most popular request was for better support for multiple-monitor configurations. Fixing the field-of-view issues was easy. Fixing the glow effect so it didn’t look really stretched was a bit harder. And updating the levels so you can’t see their edges with a wide field of view took a decent amount of […]
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Retrobooster will be available to try at CogsCon on Saturday, April 26 from 10am to 6pm. This is a nerd/art festival put on by students of CogsWell College in Sunnyvale, California. Registration is $20 at the door (free for children 5 and under). There will be local artists, video/card/board game competitions, and a cosplay contest, […]
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Retrobooster is having its first sale at 50% off starting today. Tell your friends! You can get it any of these places through Wednesday, April 2. Really Slick Indie Game Stand Desura GamersGate And don’t forget. Retrobooster is still looking for votes on Steam Greenlight.
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