Archive for the ‘Marketing’ category

Velocidevorium is coming along smashingly. So much so that I decided to put it on Steam Greenlight. If enough people visit the Greenlight page and vote for it then it will be possible to publish it on Steam at soon as it releases. There’s no word on the release date yet since Velocidevorium is still […]

Visibility on Steam

August 13, 2015

As a game developer, you’re probably always looking for ways to show your game to more people. A small fraction of those eyeballs convert to sales. If Steam is distributing any of your games you’re likely familiar with Steam’s Marketing & Visibility page, accessible after logging into Steamworks and clicking on one of your games. […]

Retrobooster now has a proper trailer for its impending release on Steam. It will be available to buy there on Friday, July 11.

First Big Sale

March 27, 2014

Retrobooster is having its first sale at 50% off starting today. Tell your friends! You can get it any of these places through Wednesday, April 2. Really Slick Indie Game Stand Desura GamersGate And don’t forget. Retrobooster is still looking for votes on Steam Greenlight.

Retrobooster Trailer

January 20, 2014

The official trailer for Retrobooster is finally out. The full game will release on February 21, 2014. You can download the demo right now if you want to give it a try. If you like it, don’t forget to vote for it on Steam Greenlight. Special thanks goes to Greg and Eric (blog, Twitter) for […]

Some of my creepy crawlies are walking into cracks and getting stuck there. With no obvious solution, I’m taking a programming break and reading up on marketing. The consensus among published game developers is that developing the best game in existence isn’t good enough–you also have to market it really well. Here is some of […]