People have been asking me about speed runs lately, so I decided to speed run the demo version of Retrobooster. I did it in 2:24.965. See if you can beat that. To get an accurate time, I added a timer to the game that only counts up while you’re actually playing. This lets you rest […]
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Spoilers ahead. If you do not want to learn about some of the more revolting monsters in Retrobooster, stop reading now. Cave-flyers commonly have stationary and flying enemies but not enemies that crawl along surfaces. These are probably left out because they are a lot of extra work, but they allow for fun new enemy […]
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It’s been a long time coming, but Retrobooster is available for purchase. It’s a true thrill to finally put this game out in the wild. Thank you to everyone who supported this project along the way: family, friends, testers, and open source contributors. Get Retrobooster.
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The official trailer for Retrobooster is finally out. The full game will release on February 21, 2014. You can download the demo right now if you want to give it a try. If you like it, don’t forget to vote for it on Steam Greenlight. Special thanks goes to Greg and Eric (blog, Twitter) for […]
Filed under: Announcements, Marketing, Retrobooster | Comment (1)
First of all, I am planning to release Retrobooster on February 21. It will be available for purchase from this website, the Humble Store, Indie Game Stand, and Desura. I may sign up with one or two more distributors still. I am also working on a new trailer, which should be posted early next week […]
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Be Indie Now Episode 6 is out now. This is Tobiah Mark’s podcast where he has interviews and panel discussions with indie game developers. In this episode we have a detailed conversation about Retrobooster and indie gaming.
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