Retrobooster Updated to Version 1.1

April 25, 2014 by Terry

Upon releasing Retrobooster, the most popular request was for better support for multiple-monitor configurations. Fixing the field-of-view issues was easy. Fixing the glow effect so it didn’t look really stretched was a bit harder. And updating the levels so you can’t see their edges with a wide field of view took a decent amount of work. Here’s what it will look like now if you spread it across three monitors.

Buy Retrobooster.
Download the free demo.
Vote for it on Steam Greenlight.

New in version 1.1:

  • Added widescreen support for multi-monitor configurations.
    • Horizontal and vertical field of view will not go below 30 degrees, so the game will be playable with extreme aspect ratios.
    • Updated levels so the edges cannot be seen and updated glow effect so it does not appear stretched when using extreme aspect ratios.
    • Better distribution of player viewports when using extreme aspect ratios during multiplayer games.
    • Added slider bar for positioning HUD elements so they can be moved onto the center monitor.
  • Added statistics at end of each level: score per level, time per level, total game time, and frags (in deathmatch games). Speedrunners, these timers are for you.
  • Rescuing a human now boosts whichever is lower, health or shields. Previously, one would be boosted at random.
  • Fixed small user interface quirks and bugs.
  • Added libasound2-plugins to the .deb package dependencies. Audio will not work without it.

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