Are you hungry?

Velocidevorium is a casual 3D claymation snakelike with lots of eating and a tiny bit of vomiting. It is getting close to a releasable state. That is to say, there are game modes I would like to add along with testing, tweaking, and optimizing to be done, but it is quite playable right now. A launch date has not been set.

Consistent with the snake genre, this game is about devouring everything in sight without running into your own tail. The levels are (extremely) procedural because the 3D surfaces you play on are constantly transforming. They change shape, pull apart, and come back together as you navigate toward food. Between this level morphing and the simple controls, this game feels like no other.

There are currently five single-player game modes starting with a classic snakelike game challenging you to eat as much as you can in a limited amout of time. Other modes feature enemy serpents and tons of ice cream. There are two couch combat mode, but I would sure like to come up with one more for variety.

Velocidevorium has already been Greenlit on Steam and I have done some early playtesting. The plan now is to finish the game and publish it. There is the possibility of putting it on Steam Early Access, but no decision has been made on that option yet.

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Velocidevorium is powered by OpenGL, OpenSceneGraph, SDL, and SDL_mixer.

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