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Current release

This file contains all Really Slick Screensavers. They run on Windows.
rssavers-0.1.zip


Ports of Really Slick Screensavers

These are versions of my savers that work on platforms other than Windows. Now that I have a SourceForge project, I am interested in incorporating support for other platforms. But that's a big job and will take a long time.
Author Screensavers OS Currency
Micheal Chapman All Linux 7/15/2006
Tugrul Galatali All Linux 2/25/2006
Ken Mays All Solaris 8/20/2006
Stephane Sudre Cyclone, Euphoria, Flocks, Flux, Lattice, Plasma, Solar Winds OS X 3/26/2006
UselessSoft Field Lines, Helios OS X 1/29/2003
Nick Zitzmann Field Lines, Helios, Hyperspace, Skyrocket OS X 4/17/2006


Old Windows versions

On occasion, I hear from people who have trouble running a new version of a saver and want to get the old one back. My collection is incomplete since I haven't kept all the old savers for myself, but maybe I'll find all of them eventually. ...Please don't confuse these with the current versions of the savers; you can find those at the very top of this webpage.
Screensaver Outdated versions
Cyclone version 2
Euphoria version 1, version 2
Field Lines version 2
Flocks version 2, version 3
Flux version 1.0b, version 3, version 4, version 4.1, version 5
Helios version 1
Lattice version 2, version 3
Plasma version 2, version 3
Skyrocket version 1, version 1.2, version 2
Solar Winds version 1, version 2


Source code

If you're a graphics nerd you might like to try playing around with the source code for Really Slick Screensavers. I wrote my savers as art projects instead of programming projects (no planning ahead whatsoever), so there is a decent amount of magic math in the code. However, after a lot of cleaning up, it is better than it used to be.

Source code for Really Slick Screensavers is available here, or you can visit the SourceForge project page if you want to check out the code from CVS.

Reflect.zip (for Windows)
This is a real-time sphere map demo. I had planned to use this code in a saver that I still haven't gotten around to writing. Maybe I'll get to it someday.

parallaxmap.tar.gz (for Linux)
This demo requires GLUT, ARB_vertex_program, and ARB_fragment_program. Parallax mapping is a 2D effect that simulates the parallax effects on bumpy surfaces, giving them a more 3D appearance. This is done by shifting texture coordinates on a per-pixel basis.

fbo.tar.gz (for Linux and Windows)
This is a demo of rendering to textures with EXT_framebuffer_object (FBO, for short). It requires GLUT and EXT_framebuffer_object. FBO is soooooo much nicer than pbuffers.

 
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