Archive for the ‘Retrobooster’ category

Death Ray

June 18, 2013

It’s been a long time coming. There are ten weapons in Retrobooster. One was the mine, which released from the stern of your ship and moved toward enemies before exploding and dealing vast amounts of splash damage. Unfortunately, it was difficult to place where you wanted it and just wasn’t any fun to use. It […]

Inventing Puzzles

June 5, 2013

Inventing puzzles is one of those things that is seriously difficult and fun at the same time. It’s also satisfying to see a player fiddle with your puzzle for the better part of an hour and get a big smile from finally solving it. After building several of them I really want to make a […]

VG247 posted a video article about Retrobooster this morning. They put it together from footage they took at Indie Press Day and commentary they got from me afterward. This explains Retrobooster well and is a good introduction to the game.

It’s always a treat to see a YouTuber play my game. Snowy’s Indie Quicklooks 7 starts of with a few minutes of Retrobooster play. He seems to really enjoy it, especially igniting the little people on the ground.

Yesterday I was at IGN recording this demo with Justin Davis. Thanks Justin! This was a great opportunity to get some more eyeballs on Retrobooster, facilitated by the organizers of Indie Press Day.

Version 0.6.5 of the playable demo of Retrobooster is now available from the downloads page. There are some gameplay improvements and a big update to level 4. Here is the full list of changes: Bug fixed: Terrain tile warping was distorting some terrain in strange ways. This is mostly a cosmetic improvement. Bug fixed: Invalid […]