Archive for the ‘Retrobooster’ category

Retrobooster will soon be shown at a couple events in San Francisco. The first is CODAME’s 5ENSES, a festival for the five senses on November 1 and 2, 7pm-1am. The festival will include a game room where a few local indie studios will be showing their games. This event is enabled by donations. Please give […]

This is the biggest update yet, mainly because there is a new in-game interface, a new ship model, and Levels 1 and 2 have been expanded. The tutorial got some new material as well. Grab your copy from the downloads page. If you like it, please support it on Steam Greenlight. Here are the details: […]

Retrobooster is coming along nicely, and I am now deep into level refinement based on tester feedback. There has been plenty of subjective feedback coming in, but there isn’t enough objective data yet. Objective data comes in the form of files that record things like where players die, how many tokens they collect, and how […]

The free downloadable demo has been updated. Get it here. Bug fixed: Fixed crash that would occur sometimes when starting a Deathmatch game. Bug fixed: Mouse was spinning ship too fast at framerates below 60Hz. Bug fixed: Shield energy could go below zero, so gaining shield energy would have no apparent effect. Fixed lighting on […]

My head needed time to stop spinning after trying to absorb fourteen straight hours of indie game screencasts and conversations between developers, hosts, YouTube personalities, and gamers. Alix and Calvin, the duo behind Legend of Dungeon, decided to give something back to the gaming community after having their game greenlit on Steam Greenlight. In one […]

Retrobooster is going to be featured on The Greenlight Supershow on June 29 at 7:30pm PDT / 10:30pm EDT. It is a meaty thirteen hour webshow that will have gameplay and discussion of a bunch of indie games. RobotLovesKitty, the makers of Legend of Dungeon, are putting this show together to help these indie games […]