Archive for the ‘Game Design’ category

Infrastructure for Testing

September 4, 2011

I’ve been programming bits of infrastructure necessary to get Retrobooster out to testers so they can play at home. There have been three rounds of alpha testing so far–all here on my development computer. The most recent round had one tester going for a full eight hours without completing all the levels. There were about […]

In Retrobooster, you control an Asteroids-style thrust ship. You can thrust forward or backward and rotate clockwise or counterclockwise. Thrusting backward is unusual for this genre, but I think it’s a nice addition.  The genre, specifically, is multidirectional shooter (or tunnel-flyer in some circles). This isn’t the most challenging game development topic, but it takes […]