First of all, I am planning to release Retrobooster on February 21. It will be available for purchase from this website, the Humble Store, Indie Game Stand, and Desura. I may sign up with one or two more distributors still. I am also working on a new trailer, which should be posted early next week if everything goes as planned.
You can download the new version of the demo from the downloads page. The list of changes is smaller than previous updates because I spent most of the past three months improving levels that are not in the demo.
The big addition this time around is the game save feature. Your game will be automatically saved each time you beat a level. This is more useful in the full version of the game because your first pass through all the levels can take upwards of twenty hours. The demo is much shorter.
- Added Alt-F4 key command to quit game. It’s useful for when your boss walks by.
- The game now saves automatically each time you beat a level. There are six save game slots available.
- You can now only get a high score when beating the final level. This fits well with the save game features.
- In single-player games any attached game controller will now work, so you don’t have to select your controller in the Controls menu.
- Game controller menu navigation has been improved in various ways.
- The game is paused when its window loses focus. This is helpful if your operating system opens a window on top of your game for any silly reason.
- Overhauled sound effects. They now have better relative gains and many sounds stand out better.
- Many cosmetic tweaks, including some work on fire particles.