Progress Report …and Competitions

August 23, 2012 by Terry

Progress on Retrobooster is a whole lot faster now that it’s my full-time job. I have decided to submit it to IGF and IGC, so work is currently focused on all the pieces that will make for the best submission. More specifically, I am making the most progress on early levels, the tutorial, menu screens, and menu art, and I am refining every little detail that bugs me. It’s great to have intermediate goals like these competitions to work toward.

Some big tasks remaining are in-house playtesting and a bit of repackaging so the game feels fairly complete even with a limited number of levels. The testing should provide some good feedback on the current state of the game, and I can use it to make a few final improvments before submissions are due.

I have also been refining this website a tiny bit at a time. One reader, Mayur, sent in a bunch of ideas for Retrobooster and the website, including suggesting this archive page. Thanks, Mayur. (Yay! This blog actually has readers!)

This morning I got another request from someone who wants to be a beta tester, which is just awesome. For anyone who is interested, I haven’t decided if there will be any kind of public beta for the whole game, but I definitely plan to release a playable demo with three or four levels. Preparing a demo and making a submission to IGF and IGC requires mostly the same work, so a demo should be feasible in the not-too-distant future. After that, I will be gratefully accepting feedback on the demo from anyone who wants to give it, and I will probably update the demo as development proceeds.

8 Responses to “Progress Report …and Competitions”

  1. That’s exciting! Good luck in the competitions/festivals. I can’t wait to try out the new weapons.

  2. Kyle

    Hi there, i just came across this site looking for screen savers, which are awesome btw, but also stumbled across Retrobooster. was wondering if there was a kickstarter or playable development build? Game looks fun and good looking!

  3. Kyle


    I answered the demo question by finishing reading the blog hehehe

    • Hi Kyle,
      I’m inching closer to a playable demo, but it will probably still be several weeks. It will be great to get your feedback on it once I get one out.

  4. Doug

    I would be happy to beta it too.

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