Retrobooster in Development

June 30, 2011 by Terry

The aliens have landed, and they want to make your galaxy their galaxy. Presenting the latest oversized art project from Really Slick. Retrobooster is an old school 2D multi-directional shooter built with 3D graphics. Unlike most shooters of this ilk, you can’t run out of fuel and won’t be constantly fighting against gravity. The focus is squarely on flying around and blowing stuff up.

Retrobooster has evil aliens, spaceship-crushing machinery, people to rescue, force fields, explosions, puzzles, lots of levels, lots of ways to die, 1- to 4-player games, and more explosions. The plan for this new blog is to post updates as the game improves. To start things off, here are the very first screenshots of Retrobooster.

So far, Retrobooster is targeted at Windows and Linux.  It is built using Open Scene Graph for graphics, SDL for windowing and input device support, and SDL_mixer for sound. The price and release date have not been determined and probably won’t be determined for a long time yet.

4 Responses to “Retrobooster in Development”

  1. Joe

    Awesome! I love the screensavers and cant wait to see this happen. I check the site often.

  2. Joshua93

    Hey when is it going to be released

  3. Hi Joshua. I really have no idea how much more time it will take, but it can probably be measured in years (hopefully less than 3). Retrobooster is still a spare-time project, so I don’t get anywhere near enough time to work on it. I have been diligently hammering on it since late 2006.

  4. I gotta say… those graphics look pretty clean. 3 years is a while but by the looks of it will defiantly be worth the wait. =)

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